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A blog about the cross-pollination of ideas, creative expression, communication, and the laws & technologies supporting (or hindering) the above.
(Oh, and a bit about me too.)
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Labels: Internet
Labels: Internet, politics, television

Labels: creativity, design, flash, interface design, Internet, stop-motion animation
Labels: books, creativity, education, Internet, TED, writing
Labels: creativity, humor, Internet, movies, television


Labels: creativity, Internet, jim henson, meme, muppet, phenomenon

Labels: creativity, geeks, Internet, jonathan coulton, music, music parody
As I've blogged about before, UCLA MFA student Amy Winfrey created an Adobe™ Flash-based Web cartoon back in 2004 called "Making Fiends". The premise? Vendetta, a school girl with hobbies that include making evil creatures, eating clams, and taunting her neighborhood meets new kid on the block, Charlotte, whose optimistic attitude seems completely resistant to Vendetta's evil habits. Visually, the show has a playful mix of Edward Gorey, early Jim Henson monster drawings with a touch of the 1980s cut-out animated film "Twice Upon a Time." Labels: animation, creativity, flash, Internet, television
Labels: Internet, troubleshooting

Labels: cartoon, creativity, geeks, Internet
Labels: communications, google, Internet, technology
Labels: communications, copyfight, Internet, youtube
Labels: communications, Facebook, Internet, myspace, social networks
Labels: blogging, communications, flash, interface design, Internet
Right now, there aren't enough good games, for example, and they all seem to be about elves in tights or soldiers in battle armor. Metaplace allows more diversity. Right now, there are lots of people who want to use virtual worlds for research, or education, or business, but it's just too darn hard to get one going. Now you can create a world in just a few minutes and start tailoring it to your needs. Basically, we wanted to democratize the process of making online spaces of all sorts.So get out there and start building worlds and sharing them with others.
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We knew it was all coming together when one of our team made a game in a day and a half. And then stuck that game on a private MySpace profile. You can inherit someone else's world (if they let you) and use it as a starting point.
Labels: communications, Internet, online gaming, virtual reality


Labels: celebrity encounters, Internet, movies, star wars
Labels: animation, communications, flash, interface design, Internet
Labels: intellectual property, Internet, jon stewart, the daily show, youtube
Labels: google, Internet, screenblast, sony, viral content, youtube
Labels: communications, Internet, Lawrence Lessig
