Mash-up Idea: The Office theme vs. A-Ha's Take On Me
Labels: computer music, creativity, mash-up

A blog about the cross-pollination of ideas, creative expression, communication, and the laws & technologies supporting (or hindering) the above.
(Oh, and a bit about me too.)
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Labels: computer music, creativity, mash-up

Labels: creativity, design, flash, interface design, Internet, stop-motion animation
Labels: animation, creativity, stop-motion animation, television
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Labels: creativity, google, programming, random generator
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Labels: creativity, humor, Internet, movies, television
Labels: creativity, mash-up, music
Labels: business, communications, corporations, creativity, marketing, media, otaku, success, TED, television


Labels: creativity, Internet, jim henson, meme, muppet, phenomenon

Labels: creativity, geeks, Internet, jonathan coulton, music, music parody
Labels: creativity, music, sony psp, videogames, youtube
Labels: advertising, animation, communications, creativity
Labels: creativity, improv, new york
Speaking of the step sequencer design motif, here's a video of the Drum Buddy, a hand-made, fantasmic analog drum / filter instrument thing, only 10 of which exist, and all of which are sold out (at $5000 a piece!). Note the rotating spool with marks, which are read by optical sensors hooked up to analog oscillators and filters. But unlike piano rolls or music boxes, this guy can be spun in a manner any DJ turntablist would appreciate.Labels: creativity, electronic music, interface design, step sequencer, synthesizers
As I've blogged about before, UCLA MFA student Amy Winfrey created an Adobe™ Flash-based Web cartoon back in 2004 called "Making Fiends". The premise? Vendetta, a school girl with hobbies that include making evil creatures, eating clams, and taunting her neighborhood meets new kid on the block, Charlotte, whose optimistic attitude seems completely resistant to Vendetta's evil habits. Visually, the show has a playful mix of Edward Gorey, early Jim Henson monster drawings with a touch of the 1980s cut-out animated film "Twice Upon a Time." Labels: animation, creativity, flash, Internet, television
Labels: creativity, interface design, technology
Labels: creativity, drums, electronic music, interface design, technology

Labels: animation, creativity, digital video, muppet, sesame street

The fusion of all these talents adds up to an unbelievable, jaw-dropping, almost indescribable experience. However, I think I've stumbled upon the right analogy here, although please don't assume I mean to undermine its theatricality in any way: KÀ is part live-action, ultra-high production value videogame sequence, part Cirque du soleil show, part martial arts. Labels: computer games, computer graphics, creativity, Las Vegas, puppetry, technology, theatre, videogames

Labels: creativity, hollywood, writing

Labels: cartoon, creativity, geeks, Internet
Labels: creativity, music, writing


Labels: art, creativity, hobbies, origami, papercraft, robots, toys
[..]the opposite of ‘fear of failure’ isn’t confidence. The opposite of ‘fear of failure’ is just not bothering to think about failure (BIG difference between this and thinking about risk profile for your idea/company)...
The key is to just get on the bike, and the key to getting on the bike is not the confidence in knowing you will be successful if you do x,y,z. The key to getting on the bike is to stop thinking about “there are a bunch of reasons i might fall off” and just hop on and peddle the damned thing. You can pick up a map, a tire pump, and better footwear along the way.
Labels: creativity, quotes
I think that I shall never seeA quote from systems sustainability expert William Mcdonough, during a TED conference lecture:
a poem lovely as a tree.
-- Joyce Killmer
Imagine this design assignment. Design something that makes oxygen, sequesters carbon, fixes nitrogen, distills water, acrues solar energy as fuel, makes complex sugars and food, creates micro-climates, changes colors with the seasons and self-replicates.Watch the video here.
Labels: creativity, design, ecosystems, quotes
Labels: creativity, food
I made 5127 prototypes of my vacuum before I got it right. There were 5126 failures. But I learned from each one. That’s how I came up with a solution. So I don’t mind failure. I’ve always thought that schoolchildren should be marked by the number of failures they’ve had. The child who tries strange things and experiences lots of failures to get there is probably more creative…We're a culture obsessed with success. In general, the creative people who succeed -- be they inventors, musicians, photographers, puppeteers, writers, filmmakers, singers, actors, artists or whatever -- are the ones who keep trying, revising, practicing, and failing over and over.
We’re taught to do things the right way. But if you want to discover something that other people haven’t, you need to do things the wrong way. Initiate a failure by doing something that’s very silly, unthinkable, naughty, dangerous. Watching why that fails can take you on a completely different path. It’s exciting, actually. To me, solving problems is a bit like a drug. You’re on it, and you can’t get off.
Labels: creativity
Labels: costumes, creativity, muppet, puppetry, sesame street
Labels: art, creativity, puppetry



Labels: computer music, creativity, interface design, midi